Travian is a massively multiplayer game that joins thousands of players on one of many realms to form alliances and compete in battle, until finally an alliance wins, over the course of a year.

The universe in which the game is played is a map of 400 x 400 squares. Most of the squares start out empty, but each one of them can contain a settlement. One of the ways players compete is in building settlements. A higher developed settlement produces more resources, which can be used to build an army, or to develop the settlement yet more or found a new one. A player can use an army either to defend against other players' attacks, or to attack settlements of other players. The aim of attacking is either to rob resources from other players, to take over another player's settlement outright, to destroy another player's settlement, or to kill their army to prevent them from doing these things.

The authors of Travian make money by allowing players to bribe the game, using real money, to give players boosts in resources, in battle, and to gain the ability to develop settlements without having to wait a long time for each level of each building in each settlement to complete.

The long duration of a Travian game creates a need for some sort of throttling of how many settlements a player can create. If it was limited only by resources, growth in the number of settlements would be exponential. This would be problematic in that a devoted player would be able to completely dominate a realm, driving away other players, harming the authors' revenues in the process. To prevent this, settlements have a finite maximum production of resources, and the number of settlements a player can have is severely handicapped with a throttling construct called "Cultural Points". A player needs more and more Cultural Points for each additional settlement. The scale imposed is such that a player's empire can grow no faster than on a sub-linear scale resembling a logarithm more so than an exponential.

Having made these design decisions, the authors of Travian are naturally faced with the following problems:
  • A player can open multiple accounts and use them cooperatively to gain an advantage over players who use only a single account.
  • A player can use a third party program to automate parts of their attack or settlement construction actions, gaining an advantage over players who don't use such tools.
Sadly, instead of modifying game design to render such strategies ineffective, the authors of Travian have imposed rules which lead to the title of this article.

Instead of removing the incentives for undesired behavior, Travian keeps these incentives, but imposes a variety of rules, enforced by a volunteer police force that tends towards the unreliable, corruptible, and/or draconian.

As a result of these rules and incentives, players still use multiple accounts, and they still use third-party software to gain an advantage in building settlements and attacking. The nature of the internet is such that Travian police cannot truly enforce the rules that are in place. As a result, most successful players violate the rules in various manners. Especially popular is Travian Beyond, a browser extension that provides an enhanced view of settlements and makes mundane tasks easier; while close behind are third-party programs that automate the tedious parts of mounting an attack.

I just recently resigned from this game because, without resorting to software which the authors of the game do not allow, the game is tedious. (I had a top #2 account among 5,000 players, so a shortage of success was not my reason for leaving.) It is sad to see a dynamic taking place where the authors design a good game with shortcomings; then the market solves those shortcomings with workarounds; then the game developers outlaw the workarounds, and try to ban their usage. As a result, you either walk away from the game because it's hard to play without the workarounds, if you are principled; or, you use the workarounds and enjoy the game, but know full well that your fun is over if you so much as slip up in a way that they can tell. You cannot have fun in the game, as well as maintain your integrity.

Would it surprise you to learn that the game developers are Germans? I find it ironically stereotypical how they think that fundamental design issues can be patched with police and rules.

This, incidentally, is a microcosm of social-democratic states. For example, the onerous tax system in Slovenia makes it impossible to be successful in business, as well as maintain your integrity and pay everything due. In fact, I don't know anyone who is like that. Instead, you have two choices: you either leave; or you cheat, as everyone does who remains.

I chose to leave Slovenia, just like I chose to eventually quit playing Travian.

The sad thing is, most people choose to stay and cheat.

That tells you something about most people.